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Ryu/Gamplay Guide

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Pros & ConsEdit

Pros Cons
  • Easy to master
  • Aggravating to play against
  • Strong Special Moves
  • Strong Normal Moves
  • Fast Forward Dasher
  • Vitality of 1050%
  • Has great "pokes" and "jabs"
  • Has great combo potential
  • Fast thrower
  • Fast character
  • Fast at recovering
  • Terrible reach
  • Shares pretty much the same data as Ken, Akuma, Sakura, and Toro
  • Slow Back Dasher
  • Has trouble fighting in the air


Move ListEdit

Move Name Input Light Damage Medium Damage Heavy Damage EX Damage Notes
Punch Punch 30% 60% 90% - -
Air Punch AirPunch 40% 70% 100% - M Punch does 2 hits in air
Crouch Punch Down+Punch 30% 60% 90% - H Punch is anti-air
Kick Kick 30% 60% 100% - Far from opponent does 90%
Air Kick AirKick 30% 60% 90% - -
Crouch Kick Down+Kick 30% 60% 90% - -
Shoryuken S + Punch 100% 140% 160% 200% -
Tatsumaki Senpukyaku Qcb + Kick 70% 80% 90% 100% -
Airborne Tatsumaki Senpukyaku AirQcb + Kick 70% 80% 90% 30% Does 100% if opponent is in air
Joudan Sokutogeri Hcf + Kick 90% 90% 90% 100% EX makes opponent wall bounce
Hadoken Qcf + Punch 70% 70% 70% 100% Can be Super Charged
Shinku Hadoken Qcf+Punch x3 300% 300% 300% 300% Super Art
Cross Art Qcf+M punchM kick 150% 150% 150% 150% Cross Art
Collarbone Breaker Right + M punch - 60% - - -
Solar Plexus Strike Right + H punch - - 120% - -
Shoulder Throw L punchL kick 130% 130% 130% 130% Throw
Somersault Throw Left + L punchL kick 130% 130% 130% 130% Throw

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